package com.l2jserver.gameserver.model.effects;

/**
 * @author UnAfraid
 */
public enum EffectFlag
{
	NONE,
	CHARM_OF_COURAGE,
	CHARM_OF_LUCK,
	PHOENIX_BLESSING,
	NOBLESS_BLESSING,
	SILENT_MOVE,
	PROTECTION_BLESSING,
	RELAXING,
	FEAR,
	CONFUSED,
	MUTED,
	PSYCHICAL_MUTED,
	PSYCHICAL_ATTACK_MUTED,
	DISARMED,
	ROOTED,
	SLEEP,
	STUNNED,
	BETRAYED,
	INVUL,
	PARALYZED,
	BLOCK_RESURRECTION,
	SERVITOR_SHARE;
	
	public int getMask()
	{
		return 1 << ordinal();
	}
}
